I’ve intentionally held off on talking about The Last of
Us until a few months later because I wanted to see if the game left an
impression on me the way the media said it would. The game got tons of perfect
scores everywhere. Naughty Dog is well-known for setting the bar on every
console they develop on; the charming platforming of Crash Bandicoot that
defined the PS1 era, the expansive and imaginative world of Jak and
Daxter on
PS2, and Uncharted becoming one of Sony’s flagship franchises for the PS3. The
Last of Us marks the first time since joining Sony that the developers have
worked on multiple series on the same platform, and it managed to slip in just
several months before the launch of the PS4. Did this game define its
generation of hardware the same way Crash and Jak did?
For better or worse, well, yeah. Pretty much. The Last of Us can completely sum up the
previous generation of video game consoles quite well! The graphics, the story,
the atmosphere, these are all things that The Last of Us could be considered a
master of. The game is undeniably gorgeous to look at; best graphics on the
PS3, arguably of the entire last console generation. Everything is lifelike and
full of cute little details that show just how much effort was seriously put
into this game’s visuals. The setpieces are memorable and the dialogue is
particularly well done. Months later I can still recall certain conversations
between protagonists Joel and Ellie and just how interesting they were, what
they meant for the development of the relationship between these two characters.
I’ll be honest, the story is half the point of the game. A
rapidly spreading zombie infection is ravaging the world and few remain, one of
them being a man in his late 40’s named Joel. He remembers life before the
apocalypse; he remembers the world as it is today. The 20 years of zombie apocalypse he’s
survived through have hardened him into a tough, bitter man. He’s given the job
of smuggling Ellie, a 14 year old girl who’s never known a world outside of
this rundown apocalypse, across the whole country over the course of a little
less than a year. The two’s relationship and its development is the focus of
the story. You get to know a lot about them and their pasts just through their
own conversations as you go through the game, and
Zombie game? yea right. |
The game’s primarily a third person shooter with some
action and survival horror elements, and I’d say it’s good at all these things
but not perfect at any. I’d say the survival horror aspects are the strongest,
as the game really does make you feel like you’re trying to work through a
zombie apocalypse. You carry around weapons, supplies and medicines in your
backpack and switch between them in real time. This means that if you need to
heal yourself, you’d better find somewhere to hide, because the killers and
zombies chasing after you aren’t going to stop. You can craft your own weapons
and upgrades, which is useful and takes some thought. One of the bigger
disappointments in the game for me is the small variety of enemy types: among
the zombies, there are the runners that chase after you, the clickers that have
super-sensitive hearing and kill you in one hit, and the giant boss-like
bloaters that take way longer than necessary to kill. You’ve also got some
human enemies that provide some fun firefights, but none of them are
particularly memorable. I don’t know, like, it’s not like there are thousands
of different ways you can design a zombie enemy, but seeing the ones in this
game being identical to the ones in just about every other game is a
disappointment.
Another thing I really don’t like is the melee combat. It’s
not terrible or anything, and there’s actually a pretty good variety of weapons
to use, but when it comes down to it you’re just mashing the square button,
similar to Uncharted 2. This isn’t awful or anything, just doesn’t really take
much thought. In this regard, it’s a step back from Uncharted 3, which improved
Uncharted 2’s combat significantly by adding multiple options and button inputs
as opposed to just hitting the button. Joel also doesn’t feel like a superhuman
the way Nathan Drake of Uncharted does; I understand that this game’s theme is
more about survival than doing the impossible the way Drake does, but it seems
like Drake runs faster, takes down enemies more quickly, is less fragile, and
is generally more fun to play as than Joel. I mean, yeah, a lot of the fun of
the survival gameplay comes from feeling limited and thinking on your feet, but
there are times where it just feels sluggish
GET OFF ME GET OFF ME GET OFF MEEEEEE |
You’re given different ways to tackle every situation;
you can quickly and cleanly get through a room of enemies by taking them out
with some weapons, but you can also slowly and stealthily sneak through it and
save your ammo. Sometimes I’d die, try again with a different strategy, and
notice that it went much better than whatever I was doing on my previous try.
The fact that this game is so open-ended and gives you so many different options
to tackle different situations is a major strength in my opinion. One last
thing that I really, really disliked about the gameplay is all the busywork it
gives you. Let me explain; there are times where you’ll need to do something
specific in order to progress. Sometimes you’ll need to go find a ladder or
something else to climb on in order to reach something that’s high up, or find
a way to get Ellie across
MAKE IT STOP |
So a few months after playing this game, did it leave an
impact on me? Well, yeah. The story is really fulfilling and interesting in all
aspects. There are so many shocking twists and turns that you’re really left
confused how to feel after watching a lot of them. And while these moments are
awesome in their own right, the main appeal of the story is the development of
the relationship between Joel and Ellie. And…like, there are so many different moments
and conversations between the two of them that are just so much fun to listen
to that it’s hard to pick any in particular to talk about. I spent roughly 16
or 17 hours getting to know these two, and whether they were slaughtering
zombies or just walking around and having a conversation, listening to them was
so lifelike and interesting. And while many of the more memorable moments come
from the story, there are also some really, really cool gameplay sequences. In
particular, a certain boss fight during the Winter chapter ended up being
probably one of my favorite moments in a game this year.
The Last of Us is the kind of game that, well, if you’re
gonna buy it, you probably already have. It’s a solid shooter and survival
horror game, but in combination with the gorgeous graphics and deeply involving
story, this game becomes something truly great. There are definitely some weird
missteps and areas that feel like they could’ve used a bit more polish (or in
the case of the stupid raft-pushing, removal entirely), but you never once feel
like you want to stop playing. Seeing one thing with the story lead to the
next, listening to all the conversations between the two protagonists, these
are the things that assure we’ll be remembering this game fondly for years to
come. Overhyped? Probably. Good game? Damn straight.
8.5/10
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