Starhawk is a game that got really overlooked I think. Despite being
less than a year old it’s now available for $20 new, the studio shut
down after the release of the game, and there aren’t many people left
offline. And that…well, that kinda sucks. This is the spiritual
successor to the game Warhawk, which was released early in the PS3′s
existence and got critical praise for it’s awesome multiplayer combining
dogfights and third-person shooting for a really cool experience. In
2012 this concept was revisited as Starhawk. There were a lot of changes
made to the game, between actually adding a single-player mode and
giving the game a space setting and sci-fi themes. Neat! But does it
work?
Well, the answer is yes. Pretty much. Single-player is pretty short
and can be beaten in about a day but I recommend you play it. The game
is heavily a multiplayer experience and the campaign’s main purpose is
to train you for multiplayer, which it does a pretty decent job of. The
core of Starhawk is the “Build and Battle” system, where you use “rift
energy”" to drop down buildings from the sky. You have a huge variety of
them to pick between that you unlock at a pretty steady pace throughout
the game. Though it may not be immediately clear, each of them do have a
purpose and are all useful at different parts. You can call down
turrets, outposts that call for backup to come and help you, garages
that contain jeeps, and even mechs and tanks, later in the game. You’re
given a lot to work with and it’s critical to learn how all of them work
to get you through the game (please, don’t be like me and rely on
almost entirely outposts and turrets until the last few levels, you will
regret it). The reason this system works so well is that the variety in
drops to pick between lets you play however you want and you’ll need to
get used to switching playstyles frequently throughout the game. Some
chapters will need you to play defensively and carefully, while others
will be more suited to just calling down a tank or mech and going crazy.
The story of Starhawk is nothing to write home about, but it does
have a few interesting bits. There’s a valuable source of energy known
as rift energy, which “Rifters” (miners for said energy) go around the
galaxy collecting. However, some of these Rifters are directly exposed
to this energy and turned into “Outcasts”, basically powerful space
mutants corrupted by it. They’re protective of this energy and protect
rift-mining sites, making the job for the Rifters a lot harder. When
Emmett Graves and his brother Logan are attacked by Outcasts, they’re
both exposed to rift energy. While Logan fully converts into an Outcast,
Emmett’s good friend Cutter creates a device to keep him human. Emmett
and Cutter soon make a job out of flying around and protecting rift
mining sites from Outcasts for the Rifters. But later on, the Outcasts
find a leader: The Outcast, or Emmett’s brother Logan Graves who had
been corrupted. There’s some interesting interaction between the
siblings but other than that the story isn’t particularly good.
But like I said earlier, the campaign’s main purpose is to prepare
you for multiplayer, and the pacing is pretty good for that. The game
starts easy and holds your hand for a while, but becomes really damn
difficult at the end. You’ll have to learn some really good resource
management skills with your drops in order to pass through some of the
later chapters. Speaking of the later chapters, they seem to forget what
made the earlier chapters fun and useful; they stop introducing new
drops and weapons and start just throwing as many enemies at you at once
as they can. And once it seems like it’s over, more enemies. And after
that, more. Chapter 8 in particular is very guilty of this. In
conclusion, the campaign is pretty good, but slows down at the end. I
recommend playing it before jumping into multiplayer for sure. And
another thing, the music makes you feel like a complete badass. It’s an
awesome western score through and through that makes everything feel
epic and exciting.
Speaking of which, let’s move onto multiplayer! This was meant to be
the main appeal of the game, and many critics have literally said it’s
the best multiplayer experience on the PS3 to date. I usually suck at
multiplayer shooters, but I felt I had learned the ropes pretty well
through the campaign and hearing all the buzz about how great the
multiplayer experience was had me really excited. So I jumped on and was
immediately stunned at all the options. There are 8 game modes, plenty
of player customization, a big variety in maps, everything looked
awesome! …but upon playing, I was disappointed to see that the online
community has kind of died out. I joined a capture the flag match that
supported up to 32 players, but there were only about 4 on each side. I
sat in the match for ten minutes trying to get the other team’s flag,
but since the map was huge and I only had 3 teammates, I was killed and
the flag was returned fairly quickly every time. I imagine with 16
players on both teams this mode would be great fun, but I guess I don’t
know for sure myself. I also joined a team deathmatch game which did
have more players participating, but not even close to the 32 player
limit. It sucks because with the awesome mechanics of the core game,
such a plethora of options, and what seemed to be pretty decent netcode,
I know for a fact online play must be great and diverse. However,
seeing as so few people bought the game…well, I guess I won’t really
know for myself.
8/10
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