Sunday, May 18, 2014
Mario Kart 8 Hands-On Impressions
Mario Kart; a series as consistently frustrating as it is addicting. Going strong since 1992, these games have seen action on consoles, handhelds, and even the arcades for quite some time. The Mario series is so expansive and has so many iconic and long-standing characters and locations that it’s not really a surprise to see that Nintendo’s always capable of turning them into a diverse range of playable characters and tracks, but it’s still so delightful to see these ideas captured in motion. Mario Kart 8 is, from everything I’ve seen, the strongest example of this so far in the series.
Saturday, February 22, 2014
Donkey Kong Country: Tropical Freeze Review
I've always loved Donkey Kong Country! The Super Nintendo trilogy was packed to the brim with creative and challenging levels that were memorable and left an impression; each level had its own theme and gimmick that meant you could never mistake it for another. The revival on Wii from 2010, Donkey Kong Country Returns, was also an outstanding game in the same ways. Tropical Freeze continues to provide the same dynamic and creative levels that the series has always given us, but it's hard to not wish Retro Studios had done a little bit more.
Monday, January 13, 2014
Super Smash Bros. Retrospective! Part 1/3
Hello, friends! Today I am happy to share with you my
first blog of 2014! I got several games over the holidays that I’ve meant to
play through and review (like Beyond: Two Souls, The Wonderful 101, and Zelda: Link
Between Worlds), but…well, I haven’t really played any of my new games
extensively yet. I will at some point, but for the last month or so I’ve been
investing the majority of my time playing the Super Smash Bros. Brawl mod known
as Project M.
It’s been a work in progress for a long time and I’ve
been playing the older builds of PM for about 2 years, and for the unfamiliar,
it combines Super Smash Bros. Brawl’s huge and creative roster of characters
with the fast-paced, more competitive gameplay of its predecessor, Super Smash
Bros. Melee. On December 9th of last year, the newest build was released, and
it completely blew me away. They finally completed every character, added multiple
cool looking alternate costumes, new stages, refined menus, a whole new way to play in the form of Turbo Mode, and what personally had me the most excited,
the return of Mewtwo and Roy from Melee. It’s an awesome mod with a lot of
effort put into it and I’ve barely been able to put it down since downloading
it about a month ago. If you’re interested in trying it out for yourself, check
it out right
here.
And as many of you know, the 4th installment
of the Super Smash Bros. series is set to come out…wait, this year!? Good lord,
time flies. It’s already been nearly 6 years since Brawl! The new game looks
impressive, to say the least, the colorful HD graphics, the super unique
movesets given to the newcomers, and…hell, dude, it’s Smash Bros. This is a series known for having an absurd
amount of content that lasts for years without getting old. Between the hours I’ve
poured into Project M and the excitement of knowing that later this year I’ll
be playing Smash 4, it’s hard not to be reminded of the series’ history and be
kind of taken aback at just how much time I’ve put into playing this game with
my friends. To celebrate, I decided my next blog will be the first of a 3-part
series; you guessed it, a Super Smash Bros. Retrospective!
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